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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review: Super Destronaut DX

Wow, way to go with the love/hate thing. On first load, Super Destronaut DX welcomes us with sharp retro polygon front-end screen offering a bunch of fun-sounding game modes. But, select one, and a giant purple/brown turd of a spiral transition wipes the screen, and I feel rather sick about the whole thing, eeeeew! That's officially the worst effect I've seen on a Vita game, but moving on...

The Battlezone-style landscape you first see in any mode is rapidly filled up by your usual alien invader fleet, wibbling across the screen. A few new weapons aside, it could be 1980 all over again. The game modes vary your objectives, but essentially, you shoot wave after wave of mildly animated aliens, ramping up a multiplier.

As they fall, you can shoot grey wrecks for more points, and need to dodge any wreckage that lands as it drifts down the landscape at you. It's a big shame that's all the landscape is used for, some ground based targets or a sub-game would be great fun!

Weapons including lasers, rockets and bombs are gained when shooting the orange larger alien, usually tucked away at the top of the fleet. These are vital for passing most of the challenges, but since it is down to the luck of the draw on what aliens appear, some you just won't pass until the right fleets appear. At least each level ends with a better jazzier, transition than that first turd-athon!

Enemies fling rockets and missiles at you at various angles, so there's a few patterns to learn, but really this is a five minute joy-ride at best. As with many Ratalaika games, it throws trophies at us, and you can easily gain another Platinum before breakfast, and you don't have to complete the game to get it - boo!

With online scores, there's a little extra challenge, but the game is decidedly lacking in that DX-factor. The Barry Dunne provided voice work does add a neat touch, among a smattering of pixel effects, and there's hardcore mode for masochists. But everything else should be ramped up a few notches to make SDDX stand out more.

Note, unless it is well hidden, our version lacks multiplayer, despite what it says on the Vita PSN page.

Score: 6/10
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Price: £3.99 (PSN)
Developer/publisher Ratalaika/Petite Games
File size 133MB
Progress: Platinum

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