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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review Fill-a-Pix: Phil's Epic Adventure

A pronto follow up to Lightwood's Pic-a-Pix Color, Phil's Epic Adventure foregoes the colour for some block grey-scale pixel filling in with new rules.

Numbers highlight the amount of squares per block of 9, or 6 if working around the edges. So, if there's a 9 in the middle of that set, every one will be coloured in black. If there's a 0, they will all be gray.

If there's a number in between, you need to figure out which are black and which are gray. After a quick tutorial, off you go into Phil's photo archive from his world tour, trying to touch up the images and find out what he snapped in Italy, Japan and so on, giving it a globe-trottting theme.


Making it more different to Pic-A-Pix, the images in this game are huge, scrolling over a wide area. You might get one section done, but then need to head somewhere else to link them up. To help out, there are hints, a Smart Cursor painter tool that will auto-fill squares for you, and then your own brutal logic to figure out why one number has turned red when it goes wrong.  

You can easily play the game with the Smart Cursor just to find out what the pictures are. Even then, it can take half-an-hour an image, which makes it a bit less pick-up-and-play. Also, without the colour, it doesn't feel quite as intriguing or as focused as the earlier game, quite often the images aren't worth the wait.

Still, its another useful diversion for the Vita's roster and if you like a puzzle challenge, then there is certainly hours of play to focus your mind. 

Score: 6/10
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Price: £6.49 (PSN)
Developer/publisher Lightwood
File size 93MB
Progress: Toured Le France!

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Currently playing on my Vita/PS3/PS4/PS5


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