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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Zanki Zero splashes into action with swimwear DLC

It has been a long time coming, but we finally get to see some Zanki Zero in action, although not too much. The summer Japanese release is a long way from that early gorgeous artwork shown a year ago. But, since the game isn't coming west on Vita I guess its no massive loss as the usual step-by-step RPG action moves into soggy terrain.


And guess what, even for a game set on a tropical island(ish) and begging for characters to be in swimwear all the time, Spike will still try and flog some cossies as DLC (more boys and girls on the JP 4Gamer piece).


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Currently playing on my Vita/PS3/PS4/PS5


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