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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Side Kicks developer eXtend teases new game

Extend, makers of the "why the hell isn't this coming west?" award-winning adventure Side Kicks, have a new game in the pipe.

No idea if its for Vita or not, but their previous projects were, and the company has put a hell of lot of post launch effort into Side Kicks suggesting that it still has a lot of faith in Sony's little handheld.

Here's hoping, and that someone notices how different Side Kicks looks from the usual VN fodder and will take a punt on a western version. Also, if they can write the teaser in English, how about the whole game to make an import easier?

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