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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Cowcat porting and improving Riddled Corpses for the Vita

As with the mighty Xenon Valkyrie +, Riddled Corpses EX is an updated and improved version of Diabolical Mind's PC original, now headed to PS4 and Vita with Cross Buy. The mighty pairing of Spanish originator and French Breton Fabrice (aka Cowcat) have worked their magic and the game is slated for a Q2 release, i.e., soonish.
Riddled Corpses is now uprated to a smooth 60fps, even on Vita. It offers a retro-style twin-stick shooter across dark wastelands and ruined cities. As well as the speed boost, there's better hit detection, improved combos, a better story mode and other improvements over the original. More importantly, fairer griding takes it more fun, while arcade mode is more arcadey!

Actual Vita screens below!









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Currently playing on my Vita/PS3/PS4/PS5


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