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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The Coma Recut wakes up on the Vita

The Coma: Recut from Devespresso is a 2D horror adventure that has popped up on Signature Edition's store with a nothing but a 2018 release date. Originally a 2017 PC release, in this South Korean game, you must evade a relentless killer at school and survive long enough to uncover the big mystery.

Following the likes of Home, Coma is a survival-horror where as dopey student Youngho, you're trapped in the school halls, but far from alone. After drifting asleep during an exam he wakes at night, pursued by a psychotic killer. With lots of spooky lighting and chase scenes, the next door you open could be your last!

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Currently playing on my Vita/PS3/PS4/PS5


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