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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

The Coma Recut wakes up on the Vita

The Coma: Recut from Devespresso is a 2D horror adventure that has popped up on Signature Edition's store with a nothing but a 2018 release date. Originally a 2017 PC release, in this South Korean game, you must evade a relentless killer at school and survive long enough to uncover the big mystery.

Following the likes of Home, Coma is a survival-horror where as dopey student Youngho, you're trapped in the school halls, but far from alone. After drifting asleep during an exam he wakes at night, pursued by a psychotic killer. With lots of spooky lighting and chase scenes, the next door you open could be your last!

Currently playing on my Vita/PS3/PS4/PS5


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