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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Luc Bernard teases another Vita game

2018 has barely got its jacket off, nevermind had a first cup of coffee, but already the new Vita games are breaking cover.

Luc Bernard and Arcade Distillery are busy bees with three games confirmed and now this teaser for a fourth that they'll start work on once those (Skull Pirates, War Theater and Manufactured Beauty) are done.

It looks like crime is afoot, in a rather Mad Max-looking world. But that's pretty much all we can glean from one image. Hopefully, Luc won't be rushing any of these projects, and they'll all hit all the right notes rather than the impressive-looking-but-patchy-to-play Plague Road.


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Currently playing on my Vita/PS3/PS4/PS5


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