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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review The Walking Dead Season Two

Ouch, ouch, horrible, horrible, make it go away. No, that's not the zombies, but this horrendous update to one of my favourite adventures on the Vita. Firstly, sorry for the long delay in getting to this review, I picked it up on-sale earlier this year, £4 makes it a bargain right?

With a lot of hindsight, 2013's first season was an epic tale, and I remember feeling every punch and shot as Lee and Clem tried to protect each other. So much so, I could overlook most of the game engine's wonky moments.

However, the sequel - which I'm now glad I left it so long to play, so I wasn't too invested in the emotional side - comes across as even worse, a less-polished jerky mess. And even if its the engine's fault again, this feels like a dark stain on the Vita. I kind of see why Telltale gave up on Sony's handheld shortly after.

Any sense of involvement rapidly vanishes when action scenes fail to work. Drama fails when huge loading delays mean you forget why you were on the edge of your seat, and poorly worded or stupid touch commands don't make sense or don't work.

That aside, Clem is a little grown up now, and surrounded by expendable characters or people you actively want to die, so there's very little of the love that I felt toward the poor survivors in the first game. Sure, things hot up a bit toward the end and the inevitable big-scene climax, but God knows what the third series is like!

Over five chapters, there's a mix of chat scenes, a litany of hard choices, extreme violence and the odd decision that doesn't add up to a hill of beans, it seems. So, in summary, avoid unless it is on sale at a very good price. Having played this mess, certainly won't bother with Telltale's other efforts, on any platform!

Score: 4/10
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Price: £15.99 (PSN)
Publisher: TellTale
File size 300MB per episode average
Progress: Complete

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Currently playing on my Vita/PS3/PS4/PS5


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