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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Time Recoil, 10tons Vita swansong

Finnish developer 10tons has delighted us with Neon Chrome and Xenoraid among others, but it looks like Time Recoil will be their last outing on Vita. That's as the system struggles to keep up with their newer efforts, and the pain and time cost of porting outweighs any financial benefit. Fair enough, and thanks to the team for being upfront about it.

Time Recoil is a top-down shooter loaded with slow-motion gunfights, epic special moves, time attack mode, and a time travel storyline. In Time Recoil, players have a freakish, Matrix-like superpower: Kill to slow time. Subsequent kills give more time in slowdown and enable you to conduct unbelievable slow motion feats!

Or maybe that's just the Vita grinding to a halt? Either way, kills in slowdown grant special moves, allowing you to dash through walls and enemies.


Currently playing on my Vita/PS3/PS4/PS5


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