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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Luc Bernard announces SkullPirates for Vita and PS4

Arcade Distillery continues to support the Vita with some fine looking games. Next up is action RPG SkullPirates, revealed in this tweet just minutes ago. Following that is War Theatre, a strategy RPG. Fill your boots!

Update: SkullPirates is set for a Halloween 2018 release!


Hopefully, it will have more refined gameplay than Plague Road, which looks awesome but was a little stilted, but with a fast learning curve. They seem to have borrowed the visual tone of Plague Road, but folded it into a more action-based game with RPG mechanics, can't wait. Time to tick off one of the Vita's unannounced games list from the release schedule.


Again, the visual theme is familiar, but the volume of characters and the level of aggression has been kicked up a few notches.

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Currently playing on my Vita/PS3/PS4/PS5


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