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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably to hit the 10% (currently 7%-ish) adoption rate among PS5 owners that would make it a bone fide hit gadget.   As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be cool. Assuming the 120HZ streaming is solid, an OLED would be the more welcome addition, especially with the latest generation of technology offering QD-OLED (Quantum Dot-OLED), WOLED (White-OLED) and other buzzy titles for smarter display.  Whatever ...

Review Semispheres

Just when you think people are running out of ideas for puzzlers, along comes Semispheres, a twin-stick mental challenge with a roster of cunning twists to turn your brain into soup. Spread over 13 levels of four/five challenges each, your simple aim in life is to guide two drones to the finish portals.

The game arrived on PC earlier this year and is a pretty fast port to the Vita and other consoles, with a stack of kudos and awards behind it. So, well done to Eastasiasoft and Vivid Helix for getting it to console pronto.

The early levels have the two blobs helping each other out, avoiding relatively robotic guards, while remaining fixed on their half of the screen. But soon they can switch places on maps, make distraction sounds in each other's half through portals and other tricks to add a fresh level of mental dexterity. Imagine playing two games of Volume at once, and you're pretty much there.

There's no time mode that I'm aware of, and Sid Barnhoorn's ambient soundtrack leaves you to solve each puzzle in your own pace. Visually striking with a rich layer of detail and some pleasant lighting, it feels very charming, while trying to scramble your mind.

Complete a set of puzzles and you get to see a few frames of the story behind this adventure, but in play everything is pretty ambiguous. What are the guards guarding, are your twins blobs, drones, a symbiotic jellyfish? Who knows.

Nurse, pass the brain extinguisher, please!

Sometimes you need to finely time both characters' progress at once, on other levels its a step-by-step process with some back and forth. Being zapped by a guard can often be a useful tactic, and sometimes you can iterate one trick across the two halves to make progress, while at other times you are trying two very different tactics.


All of these tricks leave your brain trying to keep up as the puzzles get tougher, controls reverse as the drones swap over, across what is a deeply cunning challenge. Still, you're well rewarded with a solid stream of gold and silver trophies for making steady progress, for one of the more rewarding games out there. It is a little pricey for what's a very short game with little replay value, but those puzzles do make it a great couple of hours.

Price: £9.49 (PSN)
More reviews
Score: 8/10
Dev: Vivid Helix
Size: 360MB
Progress: Completed

Currently playing on my Vita/PS3/PS4/PS5


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