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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Ratalaika sneaking FPS roguelike One More Dungeon onto the Vita

One More Dungeon is a first person shooter roguelike coming to us via Stately Snail and Ratalaika, with procedurally generated first person levels and pixel-art graphics. A roguelike, originally on PC/Steam, that places you in the shoes of a nameless adventure seeker, your job is to reach the final level deep within the dungeon and destroy the obelisks that are used by forces of Evil to invade his world.

UPDATE: Trophies now listed

If you remember the original Wolfenstein or Hexen, this should toll a few bells, hopefully the Stately Snail folks in Russia can expand the maps up and down for future versions, although the original came in 2015, so perhaps that ship has sailed.


Getting there won't be easy though as lots of enemies stand between you and your goal, but the good news is you can use all kinds of melee weapons, magic staffs, and antique artefacts to blaze your way through.

  • Fusion of old school FPS and Roguelike games.
  • Procedurally generated levels.
  • 30+ types of enemies and 80+ items.
  • A parallel universe with manually created locations.
  • A Sanity level that can reduced by using artefacts acquired in-game.
  • Customisable gameplay in the form of modifiers that can be tweaked prior to playing, to tailor make the gameplay to one of your choosing.

The game is slated for release later this year!

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Currently playing on my Vita/PS3/PS4/PS5


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