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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Kuno's Progress looks like sweet romance

Prototype's latest Yoshiwara Amaryllis Kuno's Progress is an adult love story for Japan, updated from an original PC game by MariaCrown for the Vita. Touch screen controls take over for interactions with message feed, choice-making decisions, fast forward and rewind, and skipping scenes.


But why talk about gorgeous art and searing tales of love when the developers can witter on about how there are two colour modes, one to better match a PC monitor for fans of the original, and one to show off better the original Vita's OLED display. See these guys aren't just knocking out romance tales, they really care about their art (I think)!


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Currently playing on my Vita/PS3/PS4/PS5


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