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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Near is dead, no great loss

The Near service on the Vita has been halted, which will come as no great loss to most Vita owners. You can't delete the app, presumably so that games don't start breaking down, but if you go to Settings, "Delete All 'near' Data" you can free up some memory card space.

Having done that, I'm now trying to remember exactly what I used it for, and a few shared puzzles aside, I really don't recall. It was fun in the early days to see other Vita owners "near" me, but was otherwise an unexplored gimmick by most users. Despite travelling far and wide, I never had WiFi on, or a 3G model, so perhaps never got the best from it.

But "near" was never going to be as fun as Nintendo's Street Pass, it's just a shame that Sony didn't try to evolve it. Some owners are still rather fond of near, with a few mournful tales of its passing around the web. Feel free to comment if you have some near-love stories

Naturally, we can expect a rash of stories about "another nail in the Vita coffin"  but it makes no practical difference to our little Vita lives. I do wonder if the homebrew or indie app crowd would be allowed to come up with something better, but we all know Sony's stance on that!






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Currently playing on my Vita/PS3/PS4/PS5


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