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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Get ready to enjoy Reverie

If you don't already, then do follow the Rainbite Twitter feed. It has almost daily updates from the developers showing lots of features and loving touches they are adding to their pixel-action adventure, Reverie. They also ask for lots of feedback on gameplay mechanics and features, making this one of the most accessible development projects seen on the Vita.

Do get involved, and enjoy this latest gameplay clip. The open world game will be done when it is done, but is definitely coming along superbly. It features plenty of New Zealand specific touches to add a distinctive look and to pay tribute to the developer's home land.

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Currently playing on my Vita/PS3/PS4/PS5


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