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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japan showing some indie Vita love

Good old Shuhei Yoshida announced that Salt and Sanctuary had sold over 100,000 in Japan across PS4 and Vita, and now Undertale is confirmed as getting a Japanese release in mid-August.
With the Japanese news simmering down to a collection of increasingly niche RPGs, visual novels and fan service games, along with "also on Vita" mentions for  Monster Hunter and PSO2, local publishers need a few straws to clutch on. That's to maintain a reason to publish on Vita and to find new sources of games outside that shrinking pool.

Hopefully, Japan will finally invest in a little more original thinking as these games show both a profit and a desire from local gamers to try something new. If a few of those local games come west, like Downwell, all the better!

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