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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

13 Sentinels Aegis Rim gets art and a site, but not platforms

We've already seen that Blue Reflection is coming west but not to the Vita, no thanks to Bandai. Perhaps due to the game's performance issues likely to get it a critical mauling from the four sites that still review Vita games.

Now here's another game slated for translation, but with no formats on the press release or the teaser website, I'm a bit worried about where 13 Sentinels: Aegis Rim will end up playing.

The game was lined up for a PS4/Vita release in Japan, but by withholding format details now, that seems reason enough to be worried. Perhaps Atlus wants to drop it on Switch and PC instead? Still, nice art!




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