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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Son of Scoregasm gameplay

Quite a few of the indie projects still headed to the Vita come from the smallest unit of developers, one man bands. Charlie of Charlie's Games has been hard at work and put up half an of gameplay from his updated shooter.

Check out his blog post with the latest news, the game is undergoing final checks. Note if you can help with some of the store page for non-English sites, he would appreciate some help.

What we have is another fine-looking shooter with a variety of clever features, shiny effects and the odd bullet hell moment, can't wait!

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Currently playing on my Vita/PS3/PS4/PS5


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