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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Retro shooter Seraphim first look

Studio Ravenheart flaps the Vita's way, with its unique looking twin-stick shooter, Seraphim. Set in an abstract celestial realm, part space, part alternate universe, you assume the role of a great being - so, an angel then? Its job is to defend planets that orbit within this mighty structure from some invading sentient matter, blasting comets from your mighty wings as threatening cosmic beings surround you from all directions.

An iOS/Android original release from a few years back, it looks pretty distinct and if the mechanics work well on the Vita, then should be another fine addition to our roster of shooters.

Seraphim Features​:

  • A Captivating, Abstract 3D Art Style
  • Rapid Twin Stick Arcade/Shooter Action
  • A Full Story Mode Featuring 24 Stages, Boss Battles & Cinematics 
  • A Score Attack Mode With Leaderboard


Currently playing on my Vita/PS3/PS4/PS5


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