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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Retro shooter Seraphim first look

Studio Ravenheart flaps the Vita's way, with its unique looking twin-stick shooter, Seraphim. Set in an abstract celestial realm, part space, part alternate universe, you assume the role of a great being - so, an angel then? Its job is to defend planets that orbit within this mighty structure from some invading sentient matter, blasting comets from your mighty wings as threatening cosmic beings surround you from all directions.

An iOS/Android original release from a few years back, it looks pretty distinct and if the mechanics work well on the Vita, then should be another fine addition to our roster of shooters.

Seraphim Features​:

  • A Captivating, Abstract 3D Art Style
  • Rapid Twin Stick Arcade/Shooter Action
  • A Full Story Mode Featuring 24 Stages, Boss Battles & Cinematics 
  • A Score Attack Mode With Leaderboard


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Currently playing on my Vita/PS3/PS4/PS5


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