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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Akiba's Beat Story trailer

This popped up last week, but is well worth checking out, as are the pics comparing the real Akihabara to the in-game version. PQube are bringing Acquire's Akiba's Beat to western gamers, on May 19 (Europe). The action RPG with a musical twist is set in an accurate but stylised recreation of Akihabara.

UPDATE: I'm reviewing the game now, the game struggles with graphical tearing and some poor combat choices early on - plus a lot of exposition chat for even the simplest of progress! Hopefully it comes together soon. PQube are putting up regular character trailers for the crew, starting with Asahi and Saki.


As dark forces descend on the town, the people’s memories, hopes and dreams manifest in reality and warp Akihabara in strange ways, threatening the very fabric of space and time!

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Currently playing on my Vita/PS3/PS4/PS5


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