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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably to hit the 10% (currently 7%-ish) adoption rate among PS5 owners that would make it a bone fide hit gadget.   As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be cool. Assuming the 120HZ streaming is solid, an OLED would be the more welcome addition, especially with the latest generation of technology offering QD-OLED (Quantum Dot-OLED), WOLED (White-OLED) and other buzzy titles for smarter display.  Whatever ...

Review Lara Croft Go

A surprise addition, although not unexpected, to the Vita roster, Lara Croft Go was the first in Square's efforts to bring its big-name game line up to mobile devices. Belatedly arriving on the Vita, and in the wake of Hitman Go's Definitive Edition earlier in the year, Lara gets a bonus episode to up the value, but is otherwise the same tour de force in finely-tuned mobile gaming.
Mixing your puzzle solving and observational skills, the first few levels see Lara elegantly leaping and tumbling around the levels, using her trademark moves, finding ways pasts serpents and spiders. All the while you have to be on the look out for jewels or artefacts. They may only appear from behind a distant pillar or tree when viewed from one specific tile on the step-by-step board. Vigilance is always required even if the game is pushing you to run like heck.
Otherwise, most of your time is taken up navigating trial-and-deadly-error puzzle solving, with switches, levers, collapsing squares, rockfalls and increasingly complex animal movement patterns that will drive you feral, trying to figure out the solution,

The new episode ups the complexity, with Lara and here mirror twin having to navigate dual-puzzles at the same time, which adds a deft element of trickery to proceedings.

In focusing on the puzzles, or getting the urge to run, you'll probably miss a gem or two, but can go back through each "storybook" from the menu to find where you missed them. As a distraction and reward for collecting the gems, you get to dress Lara in various costumes from her adventures, plus a few borrowed ones from other Square titles.

All of this fun is soundtracked by a neat collection of semi-ambient tunes, with crisp effects throughout (literally, some of beast movement sounds like someone rustling a bag of crisps). The graphics, slightly downgraded though they are, still look pixel-sharp on the Vita, with the game's giant beasts providing suitable menace. Sure the loading could be a little faster, but there's nothing to stop Lara Croft Go from being a brilliant burst of fun that will lighten up any gamer's evening.

Score: 8/10
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Price: £7.99 (PSN)
Developer: Square Enix Montreal
Progress: Platinum

Currently playing on my Vita/PS3/PS4/PS5


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