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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Pavilion finally nears Vita launch

Holy cow, I last wrote about Pavilion in 2014, but the VisionTrick game fell off the radar a long time ago. Now the game is finally launching on Android and Steam, with the Vita and PS4 version following on from them, specifically:
PlayStation4 & PlayStation Vita – As soon as the above versions is shipped we’ll start preparing the PlayStation versions.
So, it may be a while yet, but the Swedish/Japanese developed adventure looks well worth the wait. In the game, you control the environment, not the man - with light, shade, music and sound all helping guide your actions and choices.

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Currently playing on my Vita/PS3/PS4/PS5


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