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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Pixel power drives the Longest Five Minutes

Nippon Ichi's World's Longest Five Minutes might not have the catchiest title, but for fans of pixel RPGs, it should hit the spot. It seems your ultimate battle against a demonic king is hampered as he wipes your memory, meaning while you start at the final fight, you spend most of the game in flash backs, relearning your skills and regaining your experience.

Not sure if that will translate well, but its a neat concept. The game is out at the end of July and continues to prove the Vita doesn't need insane polygon counts to have a good time.

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Currently playing on my Vita/PS3/PS4/PS5


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