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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

MechRunner gets closer to a Vita version

One of my favourite looking Kickstarter backed projects from 2014 is getting closer to the finish line. Sure, these things take longer than everyone expects, but the MechRunner team, SparkPlug Games, updated backers with news of improvements.


We wanted to post a quick update and let everyone know that we're close to wrapping things up. This means that the PS4 and PS Vita builds are getting closer too. We've been working out some of the kinks brought to light by the early access release of the PC version on Steam, and so the last big pieces are now falling into place. Specifically the bosses. We want the boss fights in the sewer and industrial regions to be epic, so we're doing our best to make them fun and memorable.

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Currently playing on my Vita/PS3/PS4/PS5


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