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Tokyo Xanadu tops the charts in Japan

The Vita has a rocking week in Japan with Falcom's original title, Tokyo Xanadu, beating the combined sales of the latest Winning 11 to grab the No. 1 spot on the Media Create chart. Selling almost 90,000 copies (the Dengeki chart has it at over 100K) - certainly more than that when digital is taken into account, that's impressive given today's Vita climate.



Despite that and several more new entries, the bad news is Vita sales fall almost 4,000 to 15K, suggesting that new games aren't getting potential Vita owners excited anymore. Perhaps if word of mouth does well, sales could get a small boost next week.



Better news for Sony sees PlayStation 4 crush everything with 45,000 sales as the price cut kicks in. What chance a cheeky reciprocal Vita price cut later in the year to help drive sales into the holidays?

01./00. [PSV] Tokyo Xanadu # (Nihon Falcom)  - 88.879 / NEW 
02./00. [PS3] Winning Eleven 2016 (Konami)  - 48.473 / NEW
03./00. [PS4] Winning Eleven 2016 (Konami)  - 39.017 / NEW
04./00. [PS4] Yoru no Nai Kuni # (Koei Tecmo)  - 35.907 / NEW
05./00. [PSV] Yoru no Nai Kuni # (Koei Tecmo)  - 32.904 / NEW
...

13./10. [PS4] Metal Gear Solid V: The Phantom Pain # (Konami)  - 13.938 / 386.171 (-8%)
14./00. [PS3] Yoru no Nai Kuni # (Koei Tecmo)  - 10.416 / NEW
15./00. [PSV] Tokyo Ghoul: Jail (Bandai Namco Games)  - 10.390 / NEW
16./00. [PS3] Arslan: The Warriors of Legend # (Koei Tecmo)  - 10.337 / NEW
17./00. [PS4] Arslan: The Warriors of Legend # (Koei Tecmo) - 10.034 / NEW
19./13. [PSV] Minecraft: PlayStation Vita Edition (Sony)  - 8.164 / 351.598 (-24%)


Elsewhere in the chart, the flurry of new entries almost knocks Minecraft out, while Tokyo Ghoul perhaps should have picked a different name or week to come out on. 

Currently playing on my Vita/PS4/PS5