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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Net High character trailer has gusto

Net High from Marvelous looks to shake up the endless cutesy or psycho school games. Can you guess who's bragging on the Internet, lying through their digital teeth in a social media profile? Busting these lies and bringing some of the high school tarts down a bra-size or two seems like a great idea for a game.

Hopefully the gameplay will prove to translate well, and not just rip off the usual detecting titles.

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Currently playing on my Vita/PS3/PS4/PS5


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