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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Lumo, an isometric love affair for Vita owners

While Microsoft may have the Rare/Ultimate collection on Xbox One, 2016 will see Lumo arrive on the Vita. Coming from Triple Eh? based in Finland, it has very English roots and is steeped in the classics like Underwurlde, with hints of Atic Atac, Uridium and Nebulus.

While this video is almost nine months old, it gives a good hint of what's to come, with the game being published by Rising Star Games, which has a neat blog post up on the latest about the game. They're so keen to get it to a wide audience, that's the reason its coming to the Vita where those visuals should really pop on the OLED.

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Currently playing on my Vita/PS3/PS4/PS5


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