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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

HTR+ Slot Car Sim looks the biz

The Vita has seen a few efforts at fun car racing. Apart from the awesome MotorStorm and Sonic Racing, none really seem to have taken hold. Table Top Racing is probably the closest we've come to micro-car fun recently.

Looking to change all that is HTR+ Slot Car from Brazilian developer QUByte Games. The game has hit mobile, PC and Mac in the past, but really looks the part on a Vita screen. If it plays as good as it looks, then hopefully the company will bring its other titles to Sony's handheld.

There are 20 tracks, 3 skill levels, a track editor and plenty of bonuses to unlock.

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Currently playing on my Vita/PS3/PS4/PS5


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