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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Digimon World Next Order serves up a battle trailer

Just a note, when my autobiography gets turned into a movie, I want this theme playing as I drive off into the sunset in one of those ludicrously big American 50s cars. Thanks to the composer on Digimon World Next Order for sorting that out!

That aside, check out the new gameplay clips. It starts with a run around the environments we've already seen, with the whole day/night thing. But then, it bursts into some battle action (the first clips of these I recall seeing) - with all kinds of Digimon popping up to help combat the google-eyed nasties.

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Currently playing on my Vita/PS3/PS4/PS5


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