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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget.   The recent February  PlayStation State of Play  saw no announcement. But, PlayStation needs to make Portal more a core member of the PS5 family, rather than the distant cousin that most of its appearances suggest.  As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be coo...

Dead of Day is a zombie Kickstarter RPG

The Kickstarter treadmill is starting to get back into action after the summer off and here comes Dead of Day from Trebuchet Games. It sounds like a brilliant concept, using FTL's Dungeon Master template and throwing in virus-laden zombies against a patchy bunch of survivors.

However, I wouldn't be too excited, just yet, about that Vita stretch goal. A few questions pop up immediately.

Can you use the name "Dead of Day" for a zombie game without George Romero's lawyers getting slightly miffed? Especially when I've already typed Day of the Dead about five times!


Is a £10K PC base goal and then a £100K Vita stretch realistic, considering their line of:
At £100,000 we will make a Vita version of the game. It requires us to do big changes to the graphics and code to make this work but we think it'll be awesome.
To make the game work on VITA we would need to do some graphic rework, but the majority of the cost to us would be from the fact that the software tools we are using doesn't create Vita games natively, so we would have to get a programmer to convert it for us. Unfortunately this is not cheap
Given that logic, I (lazily sitting here on my unambitious ass) wouldn't have added the Vita goal to their Kickstarter, but made it a different project once the PC/Mac version is complete. It does sound like a lot of work for the modest Vita market.

Finally, you'd better be seriously good if you're comparing your game to Dungeon Master, one of the finest 16-bit titles ever made. Dead of Day had better be top notch.

That said, good luck to Trebuchet, and I hope Kickstarter helps make their dream game a success. See all the other Kickstarter projects for Vita in action.

Currently playing on my Vita/PS3/PS4/PS5


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