Fight for the future

Polite Plea: After almost seven years and 7,000 articles, you may have noticed the number of stories slowing down here. Time moves on, but I'll always keep posting, as the Vita becomes the new Dreamcast.
However, I do need a new Vita as my launch day model is starting to show its age.
Since I don't have the time or content for a Patreon or YT channel, please consider clicking an ad to help reach my new Vita fund!
Once reached, hopefully in time for Christmas, I will remove all adverts, leaving this island of Vita life an ad-free oasis!

Tuesday, August 18, 2015

Resident Evil 2 Revelations monster patch improves frame rate

Sony strikes again, with another confused launch of a Vita game. Apparently the Resident Evil 2 Revelations release was pulled from the EU PSN, or never made it, and will release tomorrow with the 900MB day one (or day two, if you managed to grab it) patch.

UPDATE: Actually it arrived late on Tuesday night, will try and get a review up soon.

Here's a couple of clips of post-patch footage showing off the update in action, with still variable, but generally improved frame rates, some graphical glitches fixed and more content added.

Was Sony really so desperate to launch this game that it couldn't wait a week until the patch was ready? Will any reviews (assuming Sony was brave enough to send codes out) be adjusted in light of the patch?

Hopefully there will be a few more updates from Frima, as happened with Borderlands, to further fine tune things. Its a shame the game looks so flat and dull compared to Killzone, due to stripping out all the shaders. I guess that's the price we pay for these down-ports.

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