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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The Criminal Girls are back with a new trailer

Criminal Girls 2 isn't going to advance any genre very far, but that was hardly the point. The original was borderline smut for teenage boys, or disturbed men, and its unlikely this will vary from that template.

The dead/undead girls must find the real criminal among them in a vaguely fun RPG, while atoning for their own sins with hefty amounts of tickling, spanking, jiggling of boobs and so on. The limited edition version rams this home with a sleep eye mask with one of the girls arses on it, and an optional whipping crop.



There's a bit more detail in the RPG visuals this time around, with things looking a lot less pixelly, but I seriously doubt there will be much effort to expand the gameplay.


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Currently playing on my Vita/PS3/PS4/PS5


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