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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Tekken X Street Fighter still in development

Way down at the bottom of my release list sits Tekken X Street Fighter, a game up there with Half Life 3 in vapourware terms. However, the game is still a goer according to producer Katsuhiro Harada, with next-gen platforms a target and some sort of surprise feature promised for gamers in the latest Famitsu.


If the Vita is still on the platform list is one question that isn't answered, but given Bandai Namco's support for the handheld, there's still a degree of hope, if not confidence.

With all the other big hitting brawlers on the market, the time is probably ripe for another crossover, but reading between the translated lines, I suspect a 2017 launch would put this out of the Vita's range.

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Currently playing on my Vita/PS3/PS4/PS5


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