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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Get a deep vision of Lost Dimension

NIS America, or Atlus, depending on who's publishing Lost Dimension for you, have popped up a new trailer showing off the game's deep vision mode that helps you peer into the minds of your colleagues, one or two of whom are traitors to the overall cause.

That's to defeat a bad guy known as The End, as if they couldn't be bothered to explain the game in terms of even the slightest complexity. See previous clips and screens for more detail. Here's the launch trailer...

Hopefully adding a slightly Danganronpa twist to this horribly vanilla looking tower-climbing, monster-bashing fest will make it slightly more palatable. The game hits stores at the end of August in Europe, out in the US today.

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