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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Tweaked Vita in the works at Sony

After all the fuss about a possible updated model in Japan, Sony has filed for changes to the current 2000 model in the US with an FCC report on the 2001 update, with changes in some components and mucking about with the antenna. Hopefully new radios mean better WiFi performance, as the Vita's download speed has always sucked.

These could be also purely housekeeping updates, the component makers often bring out newer, cheaper versions of a part, but they still need to recertified. Or it could signal that Sony has something to help drive a price cut to be announced at E3. These new parts are probably only saving Sony a few cents, but overall it could help knock down enough of the cost to help Sony trim the price.

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Currently playing on my Vita/PS3/PS4/PS5


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