Featured Post

Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Danganronpa shifts 200K in the west

You know that 'Vita is dead' thing that keeps going round forums. Put that on hold for a minute as NIS America has revealed that the pair of Danganronpa games has shifted 200,000 copies in the west between them. Think about that, a mad tale of a psychotic murdering bear which is barely interactive and with some highly questionable concepts at its heart. If they can sell 100K each, then why can't a modestly ambitious western title?


The good news is that NIS America plans to concentrate on bringing more visual novels our way, probably not all for the Vita, but at least we should get some out of their efforts. We've also got the likes of Steins;Gate and Code: Realize coming west, making the Vita the top machine for visual  novel fans.




Comments

Currently playing on my Vita/PS3/PS4/PS5


Please note, As an Amazon Associate, I earn from qualifying purchases.