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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Vita's third birthday, a look back at Uncharted Golden Abyss

While the PS4 crowd get ready for the near-cinematic delights of Uncharted 4, I'm taking a quick play back through Bend Studio's launch contribution to the Vita. My bundled game of choice when I picked up the handheld, Uncharted Golden Abyss (original review) was my first visit into the world of Nathan Drake and his misadventures.

I remember being instantly grabbed by the likeable hero, his sidekicks and heart-stopping adventures. Sure the shooting wasn't quite as slick as could be, and the tilt/touch controls are take it or leave it, but as a Saturday matinee adventure, it remains quite the ride.

It still retains its title as one of the best looking games on the Vita to date, quite a statement - and imagine if Sony had let development and evolution continue on a sequel - or just farmed out the engine to a third party.


The cinematics are awesome for a handheld and bring us close to the amazing detail, despite the odd angle and jaggie. The action is certainly intense, with sniping, heavy gunplay and lots of choatic need-more-ammo running around. But the highlight is that around some corner on most levels is some wondrous bit of architecture or scenery to marvel at... the Vita truly blew away the closed room, small scale nature of portable games and opened the door for something bigger.

It is almost a shame most 3D Japanese games are so closed in with their boxy monster hunting levels, with only Gravity Rush a comparable title in terms of scope. But its the story of Uncharted that's the true hero, proving you don't need a hat and whip to bring great adventures to a console.

Where are they now: Uncharted was one of the Vita's best sellers and only recently dropped out of the UK top 20, but is still high on most digital charts. Apparently there was some work on a sequel, but the market and Sony moved rapidly on, leaving portable Nathan Drake in the dust - a true shame!

Currently playing on my Vita/PS3/PS4/PS5


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