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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Vita's third birthday, a look back at Uncharted Golden Abyss

While the PS4 crowd get ready for the near-cinematic delights of Uncharted 4, I'm taking a quick play back through Bend Studio's launch contribution to the Vita. My bundled game of choice when I picked up the handheld, Uncharted Golden Abyss (original review) was my first visit into the world of Nathan Drake and his misadventures.

I remember being instantly grabbed by the likeable hero, his sidekicks and heart-stopping adventures. Sure the shooting wasn't quite as slick as could be, and the tilt/touch controls are take it or leave it, but as a Saturday matinee adventure, it remains quite the ride.

It still retains its title as one of the best looking games on the Vita to date, quite a statement - and imagine if Sony had let development and evolution continue on a sequel - or just farmed out the engine to a third party.


The cinematics are awesome for a handheld and bring us close to the amazing detail, despite the odd angle and jaggie. The action is certainly intense, with sniping, heavy gunplay and lots of choatic need-more-ammo running around. But the highlight is that around some corner on most levels is some wondrous bit of architecture or scenery to marvel at... the Vita truly blew away the closed room, small scale nature of portable games and opened the door for something bigger.

It is almost a shame most 3D Japanese games are so closed in with their boxy monster hunting levels, with only Gravity Rush a comparable title in terms of scope. But its the story of Uncharted that's the true hero, proving you don't need a hat and whip to bring great adventures to a console.

Where are they now: Uncharted was one of the Vita's best sellers and only recently dropped out of the UK top 20, but is still high on most digital charts. Apparently there was some work on a sequel, but the market and Sony moved rapidly on, leaving portable Nathan Drake in the dust - a true shame!

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Currently playing on my Vita/PS3/PS4/PS5


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