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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Minutes gets a patchy trailer

Minutes, which hit the PSN back in November gets a patch this week to make things a little fairer for those struggling with the innovative, abstract, bullet hell shooter from Red Phantom. The 350MB small title costs £6.19 on the store. Tweaks bestowed by the patch include:

  • Reduced difficulty with target scores for winning the first and second stars having been lowered · 
  •  Level unlocking will be less linear along with the ability to skip levels ·
  • Friend leader board bug fix that previously led to game crashes along with additional minor bug fixes 

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Currently playing on my Vita/PS3/PS4/PS5


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