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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

OlliOlli2 Welcome to Olliwood Trailer

Skating back to the Vita and PS4 in 2015, OlliOlli2 welcomes more mad stunts and levels thanks to the team at Roll7. Packing in five new worlds, and 50 levels plus 250 challenges there's also the Daily Grind, Spots Mode and RAD Mode to drive you mad.



The sequel boasts all new ramps and epic hills allowing for monster air and multi-route levels. Also, OlliOlli2’s combo system has been expanded, so if you felt like a right klutz in the first one, get ready for more pain. The joy of Manuals, Reverts, Revert Manuals and Grind Switching giving you more control and expression than ever before.

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Currently playing on my Vita/PS3/PS4/PS5


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