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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review: Aqua Kitty DX: Milk Mine Defender

Another graduate from the school of PSM, Aqua Kitty (trailer) gets a gameplay and graphically up-rated version for the big league PSN on Vita and PS4. The premise is simple and a well-trodden one for Defender fans, scoot left or right around the level, protecting your milk mining kitty buddies from the nasty robo-enemies.

Your ship can get a couple of upgrades, to boost its power but whatever you have, wave after wave of robots will be on your case. They get bigger, nastier and the screen gets busier as you dodge, weave and try to protect your buddies. With a mix of modes including Normal, Arcade and Infinity, there's plenty to play but its the same challenge, and there's a distinct lack of the DX-Factor to grab you for longer play.

What is there is very good, with great chip-tune music, chain kills to boost your score and local co-op (for the PS4 only). In game explosions are pretty and the visuals are clean and striking, but it feels like Aqua Kitty could deliver a little more.


For a start, the radar is tiny and the indicators are smaller still, looking up in a busy moment means near certain death. It wouldn't be too hard for some big arrows, more strident sounds or other indicators to help find your miners in distress. The weapons also feel a bit under powered, DX should mean power-up-up-up and add a little insanity in the game.

With leaderboards and trophies added its well worth adding to your Vita's list of shooters, but isn't quite up there with TxK, Gravity Crash or Pixel Junk, which give you that little bit more pizzazz and oomph. Still, definitely worth your time and perfect for quick blasts of nostalgic shooting action.

Score: 7.5/10
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Price: £5.49
Dev: TikiPod
Progress: Enough milk for a latte

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Currently playing on my Vita/PS3/PS4/PS5


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