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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

BLASTR soon to non-violently confront Vita owners

Currently an intriguing-looking PC game in development in Australia, BLASTR will head to the Vita among other consoles via the porting power of Unity at some point in 2015. The student developers have put up a handy mock-up to show it will look, but I'm deeply tempted by the mix of arcade and puzzle action, which is best explained on the site, while you can follow progress on Twitter.



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Currently playing on my Vita/PS3/PS4/PS5


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