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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Judas Code gameplay does its own bullet time

Tri Ace's shooter-cum-card game Judas Code popped up a new trailer last week showing off some of the slightly odd-looking shooting action and a bit more of the card/strategy side of the game. The shooter side reminds me of the 8-bit hit Cabal from TAD, while the card game makes sense if you're throwing in a free-to-play, IAP-mode.

How slow is that missile going though? If Tri-Ace can tie it all together then it should be great, and with plenty of English already in there, a western version shouldn't be too much to ask for. The game is out next week in Japan, be good to see what sort of reaction there is to it.

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Currently playing on my Vita/PS3/PS4/PS5


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