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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Judas Code gameplay does its own bullet time

Tri Ace's shooter-cum-card game Judas Code popped up a new trailer last week showing off some of the slightly odd-looking shooting action and a bit more of the card/strategy side of the game. The shooter side reminds me of the 8-bit hit Cabal from TAD, while the card game makes sense if you're throwing in a free-to-play, IAP-mode.

How slow is that missile going though? If Tri-Ace can tie it all together then it should be great, and with plenty of English already in there, a western version shouldn't be too much to ask for. The game is out next week in Japan, be good to see what sort of reaction there is to it.

Currently playing on my Vita/PS3/PS4/PS5


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