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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japan buys into horror with Shin Hayarigami

More catching up, Lost Dimension managed to sell a mere 3,868 copies on launch last week in Japan, barely denting the Media Create chart. I think this was due to all the marketing videos looking identical and generating all the excitement of a dazed housefly. Making a slightly better impression was the horror game Shin Hayarigami, selling 12,500.


That hardly helped Vita sales which remained firm at 18,400, just a nudge down on last week. But, if Japan really loves its Monster Hunter, then things should be more exciting this week as Frontier G is now on sale over there.

Retail chain Tsutuya currently sees it in at No. 8 behind a host of big 3DS games and Hyrule Warriors, which suggests it won't be doing monster numbers, but we'll see on Wednesday. On the plus side, the game recently celebrated 4.5 million players, which - if only 10% of them fancy trying the Vita version, would easily make it the platform's best seller!


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