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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Fan power drives Attractio to the Vita

Quirky puzzler Attractio from GameCoder Studios is heading to the Vita pronto thanks to a blindingly fast bit of social media. The folks at GameCoder asked if we wanted it over the weekend. Lots of people said 'yes,' and here's the first pic of it in action.


That kind of suggests they were already planning on it, but a little burst of enthusiasm from the gamers can only help. Here's a video of the original PC version to give you more of an idea. It uses the company's own GCEngine, so no Unity quick port here, but hopefully if this proves a success the company's other titles shouldn't prove hard to port over.


The game is based around a puzzle reality TV show with a bit of sci-fi backstory, mixing in friction and gravity elements to create the puzzles.

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Currently playing on my Vita/PS3/PS4/PS5


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