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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Fan power drives Attractio to the Vita

Quirky puzzler Attractio from GameCoder Studios is heading to the Vita pronto thanks to a blindingly fast bit of social media. The folks at GameCoder asked if we wanted it over the weekend. Lots of people said 'yes,' and here's the first pic of it in action.


That kind of suggests they were already planning on it, but a little burst of enthusiasm from the gamers can only help. Here's a video of the original PC version to give you more of an idea. It uses the company's own GCEngine, so no Unity quick port here, but hopefully if this proves a success the company's other titles shouldn't prove hard to port over.


The game is based around a puzzle reality TV show with a bit of sci-fi backstory, mixing in friction and gravity elements to create the puzzles.

Currently playing on my Vita/PS3/PS4/PS5


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