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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Capcom shows off Vita power with Monster Hunter Frontier G

You can tap the touchscreen, can tap the touchscreen, tap the touchscreen, the touchscreen, touchscreen... and fight dragons, and party with people on PS3. That's according to the new Capcom advert for MHF3-G. Admittedly the dragons look okay, but the characters are still looking very last-gen, despite Capcom tarting them up for this release.

Still, its Monster Hunter, on a Vita and its as good as we're (or at least Japan is) getting until Sony's handheld hits perhaps 5 or 6 million units in Asia and Capcom thinks about the next in the series. The game is out in a couple of weeks, after the conclusion of the current beta. Wonder how they'll react to it? Can't see it being a monster seller, but it might be enough for another sales spike.

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Currently playing on my Vita/PS3/PS4/PS5


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