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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Soldner X2 lines up the Vita in its sights

That's kind of funny, I've seen this game offered pretty cheap quite a few times of PS3 sales, but always passed for other stuff. Now it seems it might be heading straight to the Vita, joining the likes of CR-Fighter, Project Root and other shooters in a bit of a continuing renaissance.



The info comes from the US rating board ESRB, which is about as official as you can get. Publisher EastAsiaSoft gave us the lovely retro RPG Rainbow Moon, ported from PS3 to Vita, so they shouldn't have too much trouble with a four-year old game.

The game's official site hasn't been updated in years, but we'd hope to see an announcement soon as Sony and partners try to keep the Vita bandwagon rolling.

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Currently playing on my Vita/PS3/PS4/PS5


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