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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Ratchet and Clank Trilogy launches today

Will this live up to your memories of Insomniac's originals, or will the coding to Vita from Mass Media let it down with slowness and glitches? Guess someone will find out soon as the whole Ratchet and Clank package is going live on today's PSN update for Europe.

The game is supposed to play at a solid 30 FPS, but most fans will probably be waiting for some wider confirmation of that before investing.

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Currently playing on my Vita/PS3/PS4/PS5


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