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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Killzone Mercenary patch adds MP updates, fixes

Killzone players need to drop out of their battle now and grab the new, small - 23MB, patch from Guerrilla, adds updated names to the botzones, plus improved spawn points and the usual toolkit of stability fixes The 1.10 update is available now.




Early feedback is it provides some small but welcome improvements to the MP side, wonder if we'll get a couple more maps out of the team, before they move off to bigger, better things. Thanks to the team for supporting the game and the Vita.

Here's a link to the full description, with some notes on work still to do for the team.

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Currently playing on my Vita/PS3/PS4/PS5


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