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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Broforce not ready to storm the Vita

Free Lives' shooter Broforce is all over the PC at the moment via Steam early access with bags of extra content arriving on a regular basis. Riffing off the likes of the Expendables movies, The Vita version was shown off at E3, with multiplayer, so is still in the pipe somewhere.Early 2015 seems to be a reasonable date for our version.

While it might look like a more fractious version of eight-bit shooters like Gunslugs, there's lots to like assuming the developers can cram all that action onto the Vita. There's so much stuff going on with this game that hopefully Devolver as publisher is keeping a keen eye on things, making for a smooth ride to PlayStation.

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Currently playing on my Vita/PS3/PS4/PS5


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