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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

What Sony can learn (very quickly) from the MS E3 show

Just a few things...

1) Don't bang on about exclusive content on multi-platform games, you come across as needy and whiny. If I hear, "we at Sony are proud to have one bit of DLC faster than someone else" more than once, I will be cross.

2) Games with gung-ho soldiers, more bloody dragons, shiny-armored knights, weedy mages and sports cars are now over-exposed. People want to see new and different things. We want kangaroos kicking cheerleaders in the face, giant space otters eating whole moons, where killing a no-name-guard in a shooter, demonstrates the pain and loss to his family, etc.

3) Treat your core IPs with respect. Here's old Halo tarted up, but you can turn that shit off at the touch of a button, really isn't the way to sell something as loved as Master Chief (I might buy an Xbox One just for Halo 5, but not at the rate Microsoft are dragging this out). If Sony wants to reimagine the whole Resistance series, do it religiously with fans in mind, not some marketing gimp with a million big boxes in a warehouse to shift.

4) Apologise for your screw-ups, don't gloss over them and promise you're doing things for the fans! Say the word "Sorry" and try to mean it. We can accept you're all billion dollar corporations trying to make a buck, just say "sorry" properly and get on with it.


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